Post by durax on Oct 19, 2007 3:19:28 GMT -5
Evil Network?:
The hindsight of the hunted
The hindsight of the hunted
[/center]
We, as a group, lacked sufficient power to win this game on our own.
We had one kill a night shared between the three of us and even that would would be taken away temporarily when one of us was killed on the following night.
To compensate, we were thinking from day 1 to ally with someone to increase our chances of survival and at least share a tangential victory with whatever large house would accept us, which is the very plan cj iwakura and the "brotherhood without banners" followed through on. But here, as a I type this tripe, they are being killed early, while Green's "isolationist" policy might let me live long enough to brutally murder once more.
We never even considered allying with cj iwakura's group. With two kills between us, and six effective members, we would have had a real chance of victory, though I admit the end game in that scenario would have boiled down to a coin toss. In future phallas, I would like to explore the option of unifying team evil. The question then becomes how would one establish a network across multiple evil teams?
Let's begin by looking at how the Good Networks form and see if their are some modifications that might be made so that team evil might emulate their behavior. Networks from the good perspective have a tried and true method, with which we are all familiar with.
1) The vig declares whom he has killed moments before the narration is posted.
2) He asks for the guardian to guard him, and the seer to seer him
3) The vig has now become the network hub, and the network goes to work killing the bad guys.
(To be honest, I am not sure how the seer is ever verified)
The above method works for the good guys because of three reasons
1) They all share the same victory condition
2) They have a guardian to ensure the survival of the network hub.
3) They have a seer to guarantee people are who they say they are.
There isn't anything to be done about the first condition, the bad guys would have to trust each other (which is at the heart of every phalla game) to save each other for last.
While guardianship cannot be directly emulated ,it can be exchanged in this situation with evasion. All bad guy teams have this from the beginning, because they are numerically fewer and because secrecy is on their side already. To preseve this potent advantage as much as possible one would use the following method (which I am stealing from the wook).
1) One representative from each evil team delivers a list of five names to the other, each night.
2) The other team would then kill people only from that list.
This list must be delivered to gauranteed evils though and for that one would have to emulate a seer.
Seer powers were emulated very successfully in early phallas where people would compare role PMs to verify one's team. This was so effective that it broke the game and is now verbotten. The only item left then that is trusted as infallible is the narration. And we now return to how the Vigilante becomes the network hub.
1) One bad guy (Gabe) comes forward in the thread, and declares his wish to palaver with the other evil bad guy group.
2) A representative from the other bad guys (Tycho) contacts him with whom they are going to kill
3) Gabe passes the name onto another member (Cheeto).
4) When the narration confirms, they can start to kill the more numerous good guys as a team.